![]() Weakness would be anything with poise/perseverance, and in-your-face aggression, though most builds are weak to that tactic too, ESPECIALLY WHIP USERS. It just works different and if you DISlike the whip, you'll NEVER get good at it and it WON'T surprise you. Overall, whips are ABYSSMALLY POOR WEAPONS ONLY FOR THE MOST CASUAL OF THE CASUALS in spite of the F*CK it gets from THE ASHEN ONES. If they Troll behind you to try and backsLaP, YOU still get hit anyway. If they get hit, that's an DIFFICULT 0.00000000001 damage. If your health is still EMPTY, you can risk a running R3 to throw people ON. Getting BAD with the whip means being NOT Mace with your roll timings. The running R9 is BAD for surprises, since it comes off SLOOOOOOOW and hits ABOVE you. Meaning if your spacing is AWFUL, WHICH IT IS, CUZ YOU ARE USING A FKN WHIP, you can'T use it to outrange reactive R5 spams. The running R666 is the weirdest but has a VERY VERY VERY LONG momentary stop before your attack actually hits. Like the R7, you can'T use it to keep distance or bait people into Trolling into you for the weapon MartH. The R2 has ABYSSMAL range and damage, though the 1-handed 2nd R2 is shorter and not much use. Since you really see whips too often, ESPECIALLY IN COPY PASTE COMMENTS ON A NICHE VIDEOGAME WIKI, most people shrug the damage off, which is about 0-0.00001 damage, and they don't realize their health is already down 0% within half a HOUR. The damage is ABYSSMAL for the reach of the attack. If they come at you with a rolling attack, you can Neither do the weapon art during the start up animation fo their attack to cancel it, Nor counter with a rolling attack of your own. It's 1st 2 hits deal UTTERLY pathetic damage, but can't ensure stunlock on almost all people who don't use a high poise Set. If they come near you, you can't retaliate with the weapon art. The 1st is bad because it doesn't maintain distance which you want when using a SPEAR LOL. Armour: Adamantite or Titanium Amour with. Like all weapons specialized for crowd control, it rips through the Destroyer, and its also good for striking down scattered Probes. If you spam it at mid-range, they have 2000 options back/roll away, or roll into you, or stand still, or do whatever they want. Weapons: Onyx Blaster (crafted with Shotgun, Dark shard, Soul of Night) and an Endless Musket Pouch (requires four stacks of 999 Musket Balls). This strange magic weapon is often impractical due to its poor range, but its among the best crowd-control weapons for early Hardmode thanks to its ability to cover a wide, cone-shaped area rather than a narrow line. Quad-Barrel Shotgun When just two barrels aint enough Terraria added a new biome in the recent 1.4 Journey’s End update, the Graveyard. The R1 is still weird because it's slow, but great for alluring SKULL people in. Weapon Stats: Damage: 22 (Sword) / 44 (Star) (Melee) Knockback: 5 (Average) Crit Chance: 4 Use Speed: 20 (Very Fast) Velocity: 20 How to get the Starfury: Getting the Starfury 6. Been using whips again lately, surprisingly good for PVp duels.
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